Steam Dust

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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My Last Gold Dollar is Gone

The smell is awful— you fight the urge to gag as the old man opens the canvas sack slowly, a semi-insane laugh that sounds half-way between maniacal laughter and a bad case of whooping cough escapes out of the dirty, very old man.

From his wheelchair, a rifle across his lap, he leans forward and extends the canvas sack for your inspection. The smell emanating from the sack is horrible – like infant feces mixed with a rotten side of beef food. A swarm of flies swirls around the canvas sack, forcing you to wave your hand dismissively around your face as if you could wave the smell away.

“Here, it is boys. Here it is!” squeaks the old man. “Just like I told ya!”

Hesitantly you peer into the canvas bag and see maggots crawling out of the decaying eye sockets of a severed man’s head.

The decay is so bad you have no of identifying the head but that doesn’t stop the old man, “Its Victor Duncan, yeah, The ‘Cannon’. Its time to pay me my gold! My gold! Hahahahaha”! More maniacal laughter that once again turns into a wheezing cough.

He drops the canvas sack on the floor, puts one hand out, waiting for his payment, and puts his other hand on the trigger of the rifle.

“Pay up boys!”

A few drunken patrons of the “Dry River Saloon” look over at the spectacle that the old man is making of himself. The room is small, perhaps 20 people could squeeze into and sit at its 3 tables and stand next to the rugged bar that runs the length of the 20×20 room. A disinterested barkeep wipes fogged and chipped shot glasses with a dirty rag.

One small window reveals a darkening sky outside of the dusty Denver street: there is frost on the frame of the window. It is January 2, 1878 and its damn cold outside… so despite the filth and age of the Dry River Saloon, its beats roughing it outside.

The old man squeaks again, “You promised me gold for the head of the Cannon! By jolly jeters, you will pay Old Man Runney his gold!” His eye quivers.

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